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1. [Request] Surrender option idea - in Feedback/Requests [original thread]
Derpty Derp wrote: [quote=IceShifter Childhaspawn][quote=Derpty Derp] Truncated to avoid pyramid posting iaw tos Honestly, after the last few days I don't care a damn about the lazy blueberry community... They are the reason for stomps, not th...
- by IceShifter Childhaspawn - at 2015.11.02 19:42:00
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2. [Request] Surrender option idea - in Feedback/Requests [original thread]
I also acknowledge that this option would not be available outside of pubs.
- by IceShifter Childhaspawn - at 2015.11.01 17:49:00
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3. [Request] Surrender option idea - in Feedback/Requests [original thread]
Derpty Derp wrote: How about the people who vote to surrender get no payment... I like the 4 v 12 matches, you can have a lot of fun trying to get out of the redzone. Honestly, what's wrong with just quitting the match? Let me stick around as ...
- by IceShifter Childhaspawn - at 2015.11.01 17:46:00
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4. [Request] Surrender option idea - in Feedback/Requests [original thread]
Avallo Kantor wrote: Correct me if I am wrong, but the system you are suggesting (with no payouts for either side) is the ability for the losing side in a fight to dictate the ability to invalidate time and effort put into something because... ...
- by IceShifter Childhaspawn - at 2015.11.01 17:44:00
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5. [Request] Surrender option idea - in Feedback/Requests [original thread]
The option would essentially expand the punish feature to include one sided matches. Consider it revoking the public contract. It also gives victims of a steamroll recourse toward the stomping.
- by IceShifter Childhaspawn - at 2015.11.01 17:42:00
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6. [Request] Change the color of the sights - in Feedback/Requests [original thread]
Back when the game was dark the reticles were fine but now with the washed out and bright environment the sights have a tendency to be invisible. Could they be changed to the milspec Green daylight color? Irl combat the red holographic sights are...
- by IceShifter Childhaspawn - at 2015.11.01 17:38:00
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7. [Request] Surrender option idea - in Feedback/Requests [original thread]
And let it be a blind system. Like the punish option.
- by IceShifter Childhaspawn - at 2015.10.30 11:50:00
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8. [Request] Surrender option idea - in Feedback/Requests [original thread]
The point is that at any time the match could be for all intents -voided. Think of it like FF for pubs. Sure one could screw over the enemy team, but will they? We have a punish feature in FW- I rarely see it used. My train of thought is that the...
- by IceShifter Childhaspawn - at 2015.10.30 11:30:00
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9. [Request] Surrender option idea - in Feedback/Requests [original thread]
Some matches are just painful to play. Allow a vote option called 'Surrender.' where if just under half the team wants the match to end- it does, without payout, reimbursement, sp award or stat recording -For either side. It will certainly become...
- by IceShifter Childhaspawn - at 2015.10.30 00:49:00
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10. Fixing the leave battle plague - in Feedback/Requests [original thread]
This is a very small amount of isk. Is my time worth what amounts to an extra nova knife? Its not the isk that is the problem. Its the stomp itself. The problem is the experience of watching your squad being spawn camped, spawn re'd, sniped and j...
- by IceShifter Childhaspawn - at 2015.09.25 03:27:00
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11. [Suggestion] Negative Passive Effects As Well As Other Things - in Feedback/Requests [original thread]
I think it could be fun or part of PC (lending more credence to the PC is the only thing that matters crowd but w/ e.) Don't see it gathering support as most mercs are only concerned with scotty and lag.
- by IceShifter Childhaspawn - at 2015.08.10 02:04:00
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12. [Request/ Feedback] Return of Powerslide Mechanic - in Feedback/Requests [original thread]
Long before and until sometime after Uprising: downed mercs could hit the run button upon revival and slide a few meters away from they spot they were downed in. I always called it the powerslide but do not know if that is the proper name. It's f...
- by IceShifter Childhaspawn - at 2015.08.10 02:01:00
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13. Doing "power core" idea without actually adding them to th... - in Feedback/Requests [original thread]
Wouldnt this force you to run a protosuit all the time? If the costs are scaling as skilled levels increase -every level would risk more isk per battle than the level previous. Idk about yall but I dislike running protosuits when the risk is too ...
- by IceShifter Childhaspawn - at 2015.07.08 02:23:00
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14. So how about customizable weapons? - in Feedback/Requests [original thread]
Basic racial frames like projectile, energy, plasma and rail and add in modules to customize rof, range, damage and heat with tradeoffs which are adjustable if possible. Examples would be a Heavy projectile frame - high rof - short range = hmg M...
- by IceShifter Childhaspawn - at 2015.07.08 02:13:00
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15. [Suggestion/ Feed] New Mechanic: Reinforced Mode/ Reinforcement Modu... - in Feedback/Requests [original thread]
So in Eve there is/ was a mechanic called reinforcement (been a while) In summary and for application for DUST purposes: Once a specified amount of damage is incurred (say dipping below 10 armor) all modules shut off/ inactive/ unselectable, all...
- by IceShifter Childhaspawn - at 2015.07.04 03:11:00
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16. [Request] Standings for Community - in Feedback/Requests [original thread]
If there is one feature that would keep DUST fun, it would be the ability to warn of people you do not want to fight or play with. If they can do it in legion they can do it in DUST.
- by IceShifter Childhaspawn - at 2014.05.06 19:34:00
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17. [Request] Standings for Community - in Feedback/Requests [original thread]
Would like to see standings in place. I dont like squadding with most potheads, most racists, or most people that talk about their oozing/ weeping body parts. Would like to set a highlight on them that my corp mates know what kind of person this i...
- by IceShifter Childhaspawn - at 2014.05.06 19:08:00
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18. [Request] Arming Timer on Remote Explosives. - in Feedback/Requests [original thread]
I dont want to use weapons that dont give the enemy a chance to fight back. If you cared about balance at all-neither would you.
- by IceShifter Childhaspawn - at 2014.05.06 18:56:00
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19. [Request] Arming Timer on Remote Explosives. - in Feedback/Requests [original thread]
They arent being used as booby trap but grenades. That is a problem. You would still be able to detonate your remotes, you would just have to wait before you could detonate the first one. It currently takes 2 seconds to deploy a remote, so thats 6...
- by IceShifter Childhaspawn - at 2014.05.06 03:26:00
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20. [Request] Arming Timer on Remote Explosives. - in Feedback/Requests [original thread]
TheEnd762 wrote: IceShifter Childhaspawn wrote: an arming timer would not affect the ability to pop tanks. It would still be possible to deploy the maximum number of RE onto a tank and escape. How would it not? The essence of popping a...
- by IceShifter Childhaspawn - at 2014.05.05 21:34:00
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